This weekend (22/11 - 23/11) :
- Implement extra control schemes (swiping,dragging, tap under/above dino)
- Implement global high scores + release in the wild (Google play + facebook)
- Improve feedback from Google Analytics
- Continue drawing parallax effect graphics
- Finish up the 3th report on game-mechanics
- New evaluation of the controls
- Make a report of the evaluation (should be finished Wednesday)
- Continue drawing parallax effect graphics + start drawing of the day/night cycle graphics
- Improve multiplier explanation + rework the tutorial
- New evaluation of the tutorial and multiplier
- Make a report of the evaluation (should be finished Wednesday)
- Implement parallax animation and tweak the game speed and spawn algorithms
- New evaluation of the game tweaks
- Make a report of the evaluation (should be finished Wednesday)
- Included SUS- questionnaire for this evaluation
- Finalize the game
- Prepare presentation of our game
We'll try to get everything done on this list and give a good presentation about our game!
Two quick reactions:
BeantwoordenVerwijderen- Let me know when you release in the wild, so that I can help spread the word ;-)
- Make sure that your evaluations drive your iterations: in other words, you should not plan too much what you will implement in the coming weeks. Maybe your evaluations will point out more relevant things to fix or add...
We just released in the wild and some extra promotion could be nice.
VerwijderenFacebook-page: https://www.facebook.com/DinoTopHatTheGame
Thanks in advance!